SpotHunt multiplayer Release-facing browsergame
Find. Capture. Explore. A room flow that feels publishable, not patched together.
SPOTHUNT should feel strong before the match even starts: a clean create screen, a compact waiting room, personal world-map spawns, clear review, rewarding profiles and a shop that actually sells value.
Personal start
No forced spawn region
Each player chooses their own world-map spawn. Street View coverage stays visible while choosing.
Streamer-safe
Cleaner host flow
Invite-safe handling, quieter lobby hierarchy, clearer ready checks and fewer giant distracting blocks.
Retention layer
Profiles + cosmetics + yearly
The product loop continues after the match through stats, cosmetics, identity and creator-focused upgrades.
What should feel polished
Core release loop

1
Createmode, timer and privacy in one compact flow
2
Lobbyhost control, ready state, objective clarity, no chaos
3
Matchpersonal spawn selection and stable timer behavior
4
Reviewrestore heading, pitch and zoom exactly as submitted
5
Results + profilereward the run and pull the player back in
Command center
Build or join a room
Deliberate setup, cleaner defaults, zero fake start-region clutter.

Login is required before you can create or join a room.
Public lobbies
Cleaner room list, fast join, private rooms excluded.
Loading public rooms…
Sales logic
Yearly should be the default answer
Show the savings aggressively and make the upgrade decision feel obvious, especially for streamers and frequent hosts.
Pro yearly
save 13.89€ / year
69.99€ yearly for creator rooms, safer sessions and stronger hosting tools.
View Pro plans